Faceware studio

Today I have learnt how to set up a Faceware studio and livestream it to MetaHumans in UE5 (https://www.youtube.com/watch?v=UW73jBWAoek ). The facial recognition in this program works for both live and/or media streaming. It is very cool and pretty straightforward once you download all the necessary plugins in UE5. However, live facial motion capture immediately shows the imperfections of customized Metahumans that I have created earlier (since something that might look “OK” when the face is stable, definitely is going to look weird when the avatar is blinking, talking etc), so I would need to be extra careful while recreating these. One of the other reasons it might look strange is because there is only the face moving while the body remains static. But we are on the way of figuring out how to put all the pieces together!    - Sofiia

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