EasyMocap BVH to Unreal
The following file has instructions on getting the mocap data from EasyMocap into Unreal Engine. If a user is very comfortable in Unreal retargeting they could use add a character to the mocap data in Blender and do all retargeting in Unreal. But the rig produced from EasyMocap isn't as clean so I chose to retarget it onto a rig I am more familiar with before attaching it to a metahuman. Additionally, if a general rig is needed and the user doesn't want to use a metahuman the Mixamo rig is a good choice because the user can auto-rig their character on Mixamo.
-Tyson